A cozy cat-collecting life sim, made in memory of Pixie.
Explore a quiet town, help kind people, gather little treasures, and earn the trust of cats inspired by real life.
made by one person, slowly, with much love ♡What is Pixie’s Game?
What you do: Explore a hand-crafted town, gather forageable loot, help townspeople through gentle quest chains, and earn the trust of stray cats that appear in different places at different times of day.
What you build: A home that fills with adopted cats, decor you find and unlock, hidden notes, and small completion goals to chase at your own pace.
How it feels: Soft, unhurried, and gently guided. A world built for wandering, gathering, and learning its rhythms.
Not just another cozy game.
There are many cozy games. This one is shaped by a specific feeling — the quiet love between people and animals, kept somewhere safe.
Made for someone real
Every detail of the town and its cats is shaped by memory and small moments. This isn’t a generic cozy game with a romance plot taped on — it’s a love letter, in playable form.
Animals with their own minds
Cats here aren’t collectibles. They have routines, preferences, and reasons to trust you or not. Most won’t come right away. That’s the point.
A handmade world
Pixel art, music, writing — drawn and written one piece at a time. No procedural generation. Nothing feels mass-produced because nothing is.
Time and quiet
The town has its own rhythms — different cats at dawn, different work at dusk. The game doesn’t rush you. It rewards being there.
Gentle systems, real specifics.
Cozy doesn’t mean shallow. Pixie’s Game is built around small interactions, quiet progression, and a world that opens up by being noticed.
A town with its own day
Shops open and close. Cats appear at different places at different times. The world keeps moving whether you’re watching or not.
Hand-crafted places
The square, the riverside, the bar with warm lamps, the shops, the homes. Each built one tile at a time, each with a feeling.
Kind people, small favors
Townspeople have their own stories and small troubles. Helping them isn’t a side activity — it’s how you become part of the town.
A home that fills with cats
Earn enough trust and a cat may visit your home. Then stay. Then bring a friend. Decorate, customize, leave the door open for whoever wanders in.
Hidden notes & small finds
Letters tucked behind shelves, dropped trinkets, a journal page caught in the river. Reasons to look closely at every corner.
Soft progression
No XP bars. No fail states. You move through the game by being there and noticing — and the world opens to you in return.
A small world, made by hand.
A few places to begin. More space to grow. Each part of town is built around a feeling and a few familiar faces.
Blossom Square
Where the town gathers. A fountain, a few benches, and the noticeboard where small jobs are posted. A good first place to learn faces.
Riverside Walk
Long shadows in the afternoon. Some cats only come here. Some loot only floats by. The path keeps going, eventually, somewhere.
Riverside Bar
Warm lamps, low music, slow conversation. The kind of place people return to. A few of the cats know to come here too.
Each one is somebody.
Cats are inspired by real ones — the bold, the shy, the particular, the ones who decide on their own time. Some let you close right away. Most don’t.
…each one written and drawn one at a time, with someone real in mind.
The world keeps its own hours.
Different times of day bring different friends, different finds, and a different feeling in the air. The town changes gently as you spend time in it.
Wishlist Pixie’s Game.
Wishlisting helps this small, heartfelt game grow. If you love cozy exploration, animal stories, and hand-crafted indie worlds, this is the best way to support Pixie’s Game before release.
Wishlist on Steam follow the journey · meet the cats · be there when the town opens its doorsMade for a dog who loved cats.
Pixie wasn’t a cat. She was a dog who loved them anyway. This game is the small world I wanted to make for her — full of strays, kind people, and warm rooms with the lamps on.
The cats in the game are inspired by real ones. Some lived in our home. Some were strays we fed for a while. All of them mattered. If you find them in the game, you’ll be finding a little of them, kept somewhere safe.
Thank you for being here. Thank you for taking the long way home.
Devlog & updates.
Quiet notes from development — new cats, new places, art progress, and the small choices shaping the town.
Drawing the first four cats
Notes on how each cat’s portrait got made — the references, the colours, the small things that make a sprite feel like somebody.
read on →Building the riverside
How a quiet path becomes a place — laying tiles, choosing which cats live where, and finding the rhythm of an empty afternoon.
read on →What the bar sounds like at night
Notes on the music for the Riverside Bar — slow, intimate, recorded mostly in one take. With sample.
read on →Frequently asked.
When does Pixie’s Game come out?
What platforms will it be on?
Will there be a demo?
Who is making it?
Can I get in touch?
Take the long way home.
Pixie’s Game is in development. Wishlist on Steam to be the first to wander the riverside, meet the cats, and find a quiet place to belong.